![]() ![]() It's a nice idea to put the 'laser sight' on the gun. Which will still be necessary much of the time, but there are situations where I'm just running and shooting at a mob of melee enemies. This makes it possible to just set a firing angle and focus on moving, without having to hold the stick in that direction. Originally posted by OrochiTabris:I've found it to run very nicely on my Deck (most of these bullet-heaven/twin-stick shooters do), and the menus are all accessible without having to resort to an emulated mouse control (which is almost as important as performance, I think).Īdditionally, if releasing the aiming stick didn't reset the crosshair, that would also be nice. Just a thin line, probably white, maybe with a drop shadow, and 50% opacity, would work.Īdditionally, if releasing the aiming stick didn't reset the crosshair, that would also be nice. Which isn't impossible, but it's not nearly as intuitive, and I do way better with mouse aiming because of it. ![]() Using an analog stick, since it's harder to place the crosshair precisely somewhere,you have to eyeball the space between the player and crosshair. ![]() This isn't needed with the mouse, since it's easy to just point and shoot (though some might like it anyway). That said, it would be nice if, for those using a Deck or controller, an option were offered that toggles a line between the player and the crosshair, showing where the bullet will travel. I've found it to run very nicely on my Deck (most of these bullet-heaven/twin-stick shooters do), and the menus are all accessible without having to resort to an emulated mouse control (which is almost as important as performance, I think). ![]()
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